
The transport was cut and the quest that was associated with it was reworked.A lot of new respawners have been added, both with mutants and with NPCs. Added random units of clear skies, mercenaries and military stalkers to some locations. More respawn for other factions.Permanent radiation has been added to most northern locations (starting with the junkyard), which protects the helmet, suits with high radiation protection or artifacts. At very large locations, there is no radiation, you can take off your helmet, breathe freely and sprint for a long time.Reworked the mechanism for obtaining skill points. Now they are given for the accumulated experience. The more skill points you get, the more experience you need for the next skill point. In the skill window, there is a counter showing how much is left until the next one. The points for some difficult and long quests remained.Rebalanced all anomalies and divided into 4 groups by strength instead of 3. Now, the deeper you go into the Zone, the stronger the anomalies and artifacts that are encountered. Reduced the chance of single anomaly artifacts spawning and increased the chance for clusters. For each location, from 1 to 3 anomalous zones have been added, which give rise to an artifact after being ejected. Each zone is marked on the map the first time you visit it.


Added more than 60 cyclic quests to various quest givers.
